Taking new projects
Contact us
← All posts[01] Hiring a team6 min read

How to write an app development brief (free template)

Milad Karimi, CEO & Founder
Milad KarimiCEO & Founder

How to write an app development brief that gets you accurate quotes: what to include, what to leave out, and a free template you can copy and fill in today.

An app development brief is the document you send to developers before you hire them. It explains what you want to build, for whom, and by when. A good one gets you comparable quotes, shorter calls, and fewer surprises. A missing one gets you five different prices for five different apps, none of which is quite yours.

You do not need a 40-page specification. Two pages is usually enough. This post explains what to put on those pages, and ends with a template you can copy.

Why the brief matters more than you think

Developers estimate what they understand. If your idea lives in your head and a few voice notes, each team fills the gaps with its own assumptions. One assumes a simple login. Another assumes social sign-in, two-factor authentication, and an admin panel. Their quotes will differ by a factor of three, and neither will be wrong.

A brief removes most of that guessing. It also forces you to make decisions early, which is cheaper than making them during the build.

What goes into an app development brief

1. The problem and the people

Start with who the app is for and what problem it solves for them. One or two sentences each. “Busy dog owners who cannot find a walker at short notice” is more useful than “a platform connecting pet owners with service providers”.

If you have spoken to potential users, say what you learned. If you have not yet, say that too. It changes what a good developer will recommend first. The guide on how to validate an app idea can help before you write the brief.

2. The core actions

List the three to seven things a user must be able to do in the first release. Write them as actions, not features:

  • Create an account with email.
  • Post a request with a time and a location.
  • See available walkers nearby.
  • Book and pay for a walk.
  • Rate the walker afterwards.

This list is the most important part of the brief. It defines the size of the first release more than anything else.

3. What is out of scope

Write down what the first release will not do. Chat, a web version, multiple languages, an admin dashboard. Saying it out loud prevents a quote that includes things you never asked for, and stops scope from growing during the build.

4. Platforms and devices

iOS, Android, web, or a combination. If you are unsure, say so and ask for a recommendation. The trade-offs are covered in native vs cross-platform apps.

5. Integrations and existing systems

Payment providers, maps, calendars, an existing database, a CRM. Each integration adds work, and undocumented ones add risk. List what exists, who owns it, and whether there is documentation or an API.

6. Design status

Do you have a brand, a logo, wireframes, or finished designs? Or are you starting from nothing? Developers need to know whether design is part of the work.

7. Timeline and the date that matters

Give a real date and the reason for it: a launch event, a funding round, a season. A date with a reason helps a team suggest what to cut. A date with no reason is hard to plan around.

8. Budget range

Many founders leave this out, hoping for a lower quote. It usually backfires. Without a range, teams cannot tell whether you want a lean first version or a full product. A range lets them propose a scope that fits. If you have no idea what to expect, read how much does it cost to build an app first.

9. Decision making

Who will approve designs and answer questions? How quickly? Projects slow down far more from waiting on decisions than from engineering problems.

What to leave out

A brief is not a specification. Skip these:

  • Detailed technical choices unless you have a real reason, such as a company standard. Let the team recommend a stack.
  • Every screen. Describe actions, not layouts.
  • Features for version three. Mention them in one line as future plans, so the team builds with them in mind, but keep them out of the scope.
  • Long background on the market. A paragraph is enough. Save the pitch deck for investors.

A free app development brief template

Copy this into a document and fill in each section. Short answers are fine. “Not sure yet” is a valid answer and tells the team where to help.

APP DEVELOPMENT BRIEF

1. Project name
   Working name of the app:

2. The problem
   What problem does this app solve, in one or two sentences?

3. The users
   Who will use it? Describe the main type of user.
   Are there other user types (admins, partners, staff)?
   What have you learned from talking to them so far?

4. Core actions for the first release (3 to 7)
   A user must be able to:
   -
   -
   -

5. Out of scope for the first release
   We will NOT build these yet:
   -
   -

6. Platforms
   [ ] iOS   [ ] Android   [ ] Web   [ ] Not sure, please advise

7. Integrations and existing systems
   Payments, maps, logins, databases, APIs, third-party tools:
   Is there documentation or API access?

8. Design
   [ ] Nothing yet   [ ] Brand and logo   [ ] Wireframes   [ ] Finished designs
   Apps we like and why:

9. Timeline
   Target date for the first release:
   Why this date matters:

10. Budget range
    Range we are planning around:

11. Decision making
    Who approves work and answers questions:
    How quickly we can usually respond:

12. After launch
    Who will maintain the app? Do we need ongoing support?

13. Anything else
    Constraints, compliance needs, worries, open questions:

How developers use your brief

When a good team reads your brief, they look for three things: the size of the first release, the risky parts, and the gaps. Expect questions back. That is a good sign. A team that sends a price without a single question has probably not read it closely.

At Batriders, a brief is where the first three days of a 2Sprint start: we turn it into a business and finance plan, a roadmap, and a written list of what the first release will and will not do, before any screen is designed. Any serious team will do something similar, whether they call it discovery, planning, or a kickoff.

Frequently asked questions

How long should an app development brief be?

One to three pages is typical. Long enough to cover the problem, the users, the core actions, platforms, integrations, timeline, and budget. Short enough that someone will read every line.

Should I ask developers to sign an NDA before I send the brief?

You can, and many agencies will sign one without fuss. In practice, an idea is rarely what gets copied. Execution is the hard part. If your brief includes truly confidential details, such as proprietary data or partner names, ask for an NDA first or leave those details out until later.

What if I do not know the answers to some sections?

Write “not sure yet”. It is far more useful than leaving a section blank or guessing. It tells the team where you need advice, and a good one will help you decide.

Can I reuse the same brief for several agencies?

Yes, and you should. Sending the same brief to each team is the only way to compare quotes fairly.

A clear brief will not guarantee a good project, but a vague one almost guarantees a confusing one.

[02] Keep reading
[12] Easy conversation

Got an idea? Let’s turn it into a product in two weeks.

Milad Karimi
Milad KarimiCEO of BatridersUsually replies within a day

Projects from $5,000 · Contracts and payments in USD