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How long does it take to build an app? Real timelines

Milad Karimi, CEO & Founder
Milad KarimiCEO & Founder

How long does it take to build an app? Usually two weeks to nine months. See timelines by app type, each phase, and what speeds a project up.

How long does it take to build an app? For a focused first release, anywhere from two weeks to three months. For a full product with many features and integrations, six to nine months or more. The range is wide because the question hides several others: what the app does, how many platforms it runs on, and how quickly decisions get made. This post breaks the timeline down so you can estimate your own.

How long does it take to build an app, by type

These are typical market timelines for a professional team, from kickoff to a build ready for the stores or for users. Store review comes on top.

App type Examples Typical timeline
Time-boxed MVP One core flow, tight scope 2 to 4 weeks
Simple app Content app, single-purpose tool 1 to 3 months
Medium app Booking, payments, user profiles, admin 3 to 6 months
Complex app Marketplace, fintech, real-time, many roles 6 to 12 months
Enterprise or internal platform Legacy integrations, compliance 6 to 12+ months

Shorter timelines are realistic when the scope is small and written down. Our 2Sprint, for example, takes a new product from idea to a store-ready iOS and Android app in 14 days. It works because the plan on days one to three decides what the first release will not do.

The phases of building an app

Every app moves through the same phases. Their length changes with the project. The order does not.

1. Discovery and planning: 1 to 4 weeks

Deciding what to build first. Market and competitor research, user flows, a feature list split into must-haves and later, and a technical plan. Skipping this phase rarely saves time. It moves the decisions into the build, where they cost more.

2. Design: 2 to 8 weeks

UX flows, wireframes, the interface, and a design system. Design can run in parallel with development if it stays a step ahead, so engineers never wait for a screen. Our product design page describes how that works in practice.

3. Development: 4 to 24 weeks

The longest phase. Front end, back end, database, integrations, and an admin panel. Teams that ship a new build every day catch problems early instead of at the end.

4. QA and testing: 1 to 4 weeks

Testing on real devices, fixing bugs, and a performance pass. Good teams test throughout development, so this phase is a final check rather than a first look.

Plan for real hardware, not only simulators. Older phones, small screens, slow networks, and different OS versions find bugs that a developer’s own device never shows.

5. Launch and store review: a few days to 2 weeks

Store listings, screenshots, review notes, and submission. Apple and Google review apps on their own schedule. Most reviews are quick, but a rejection adds another round. Our App Store submission checklist and Google Play launch checklist help you avoid the common causes.

What makes app projects take longer

Most delays are not engineering delays. They are waits. These are the usual causes:

  1. Slow decisions. Every day spent waiting for an approval is a day added to the end.
  2. Scope that keeps growing. “One more feature” is the most common reason a timeline slips.
  3. Unclear requirements. If the brief is vague, the team builds, shows, and rebuilds.
  4. Undocumented integrations. Old systems and poorly documented APIs hide surprises.
  5. Several platforms built separately. Two native apps take longer than one shared codebase.
  6. Late feedback. Seeing the app for the first time after two months means two months of possible rework.
  7. Team changes mid-project. A new developer or designer needs time to learn the code and the decisions behind it.

When time is the one thing you cannot add, scope becomes a conversation on day one instead of a surprise on day thirty.

How to build an app faster without cutting corners

You speed up a project by removing waiting, not by skipping steps.

  • Name one decision maker who can say yes the same day.
  • Cut scope early. Decide in writing what the first release will not include. Our post on MVP feature prioritization shows how.
  • Answer questions within a day. Fast replies keep the team moving.
  • Share access up front. Brand assets, accounts, and API keys should be ready before the build starts.
  • Use a cross-platform codebase when the product allows it.
  • Ask for daily builds. You see progress, give feedback early, and avoid a big reveal at the end.

These are the same four things we ask of clients before a sprint: one decision maker, quick answers, access, and a willingness to cut scope. The full calendar is in how a two-week sprint works, day by day.

Timeline vs budget

When people ask “how long does it take to build an app?”, they are often also asking what it will cost. Time and cost are linked, but not in a straight line. Adding more people does not always make a project faster, because new people need time to get up to speed and coordination grows. A small senior team with a clear scope often finishes sooner than a large team with a vague one.

If you are planning both, read how much it costs to build an app alongside this post. The same factors drive both numbers.

Frequently asked questions

Can an app really be built in two weeks?

Yes, if the scope is small and fixed: one core flow, a clear plan, and fast decisions. A two-week build is a first release, not a full product. Larger products continue after it.

How long does it take to build an app like Uber or Airbnb?

The first versions of products like these, with two user types, payments, maps, and an admin panel, typically take six to twelve months for a professional team. A focused MVP that tests one market can be much faster.

Does store review count in the timeline?

It should be planned for, but it is outside the team’s control. Apple and Google review on their own schedule, so leave a buffer of a few days to two weeks before any launch date you announce.

How long does it take to build a web app compared to a mobile app?

For similar features, a web app is often a little faster because there is no store review and one codebase runs in every browser. See web app vs mobile app for the full comparison.

The honest answer to how long an app takes is that it takes as long as the decisions behind it, so make those early.

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Milad Karimi
Milad KarimiCEO of BatridersUsually replies within a day

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