App maintenance cost: what you pay after launch
App maintenance cost is often 15 to 25 percent of the build cost per year. Here is what it covers, typical monthly ranges, and how to plan for it.
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MVP development cost usually runs from $5,000 to $150,000. See what moves the number, typical ranges by type, and how to spend less without losing quality.
Ask ten agencies about MVP development cost and you will hear ten numbers, from a few thousand dollars to well over six figures. They are not all wrong. They are pricing different things. This guide explains what an MVP actually includes, what the typical market ranges look like, and which decisions move your number the most.
An MVP is the smallest version of your product that real users can use and that tells you something true about the idea. It is not a demo, and it is not version one of everything you have planned.
The cost comes from a handful of jobs that every MVP needs, whether one person does them or ten:
If a quote is much lower than others, one of these jobs is usually missing or very thin. Ask which one.
These are typical market ranges for work done by an agency or experienced freelancers. They are not quotes. Your scope, region, and team can put you above or below them.
| MVP type | What it usually includes | Typical range |
|---|---|---|
| Clickable prototype | Designed screens, no real back end | $3,000 to $15,000 |
| Simple single-platform app | Sign-up, 3 to 5 core screens, basic back end | $10,000 to $40,000 |
| Cross-platform app (iOS + Android) | Shared codebase, accounts, payments or one key integration | $20,000 to $80,000 |
| Web SaaS MVP | Sign-up, billing, roles, a dashboard | $25,000 to $90,000 |
| Marketplace or two-sided platform | Two user types, payments, messaging, admin panel | $50,000 to $150,000+ |
A fixed, time-boxed build is a different shape of spending. For example, our 2Sprint takes a new product from idea to a store-ready iOS and Android app in 14 days, starting at $5,000. The trade is a strict scope: you build the core loop and cut the rest.
Every distinct kind of user (a buyer, a seller, an admin) roughly adds another product on top of the same data. A two-sided marketplace costs more than a single-user app because it is, in practice, two apps and a control panel.
Payments, maps, calendars, banking APIs, and health data each bring their own setup, edge cases, and testing. A well-documented API might take a day. A poorly documented one can take a week.
One web app, one native app, or iOS and Android together. Cross-platform frameworks let one codebase serve both stores, which keeps costs closer to one app than two. Our guide to native vs cross-platform apps covers when that works and when it does not.
A clean interface built from a small design system costs far less than custom illustration, animation, and a full brand. Both are valid. Only one is usually needed for a first release.
Rates differ widely by region and seniority. A cheaper hourly rate with a junior team often ends up costing more in rework. Compare total cost to a working product, not the rate on the invoice.
The build is not the whole bill. Plan for these as well:
A simple rule: keep 15 to 25 percent of your build budget aside for the first few months after launch.
The cheapest feature is the one you never build. Most savings come from scope, not from a lower rate.
The most expensive line in an MVP budget is the feature nobody used.
For a small, well-defined MVP, a fixed price gives you budget certainty. For an MVP where you expect to change direction as you learn, time and materials can be cheaper overall because you are not paying a risk premium on a scope that will move anyway.
Many teams combine them: a fixed-price first release, then time and materials once real users start giving feedback. We compare the two in detail in fixed price vs time and materials.
Yes, if the scope is tight. A single core flow on one platform, or a time-boxed sprint with a clear plan, can fit in that range. What you usually give up is breadth: fewer features, simpler design, and fewer integrations.
Most MVPs take between two weeks and four months. Time-boxed sprints sit at the short end. Marketplaces and products with many integrations sit at the long end. Our post on how long it takes to build an app breaks this down.
The hourly rate is often lower. The total cost depends on whether you can manage design, engineering, and QA across several people yourself. If you cannot, the coordination becomes your job, and that time has a cost too.
A written scope, a list of what is out of scope, the platforms, the timeline, who is on the team, how changes are priced, and what you get at handover. If any of those are missing, ask before you sign.
A good MVP budget is one you can spend, learn from, and still have money left to act on what you learned.
App maintenance cost is often 15 to 25 percent of the build cost per year. Here is what it covers, typical monthly ranges, and how to plan for it.
Read the post ↗Fixed price vs time and materials for app projects: when each model saves money, where the risks hide, and how to pick the right contract for your scope.
Read the post ↗Projects from $5,000 · Contracts and payments in USD